Monster Quest
Monster Quest Help
Introducing the game
Monster Quest is a 6 reel Megaways™ game from Big Time Gaming featuring a Hold and Spin bonus with massive prizes.
How to play
Select your stake by clicking the left and right arrow buttons on the stake. The stake value is displayed in the stake display.
All payouts are multiplied by the stake of each individual spin.
Auto play
To set up Auto play press the Auto button. This will display Auto play panel which the player can use to modify the number of spins, set a loss limit or set a win limit. When a loss limit has been set the player can select Start to commence auto play.
When Auto play is on, the Play button will change to a Stop button. The remaining Auto plays will be displayed in the Stop button. The player can cancel Auto play by clicking the Stop button. Auto play will stop automatically if any of the limits set are reached or anything occurs that requires player intervention.
Auto play may not be available in your jurisdiction.
Start the spin
Press the Play button to start the spin at the stake displayed.
The reels will spin and then come to a stop, displaying the result.
Turbo
Turbo mode removes unnecessary delays. Turbo can be switched on and off in the OPTIONS menu.
Turbo may be limited or unavailable in your jurisdiction.
Power Play
Press the Power Play button to toggle Power Play mode.
Every Power Play guarantees at least 10000 Megaways™ and costs 8 times stake.
Power Play may not be available in your jurisdiction.
Bonus Buy
Press the Bonus Buy button to access the Bonus Buy menu.
You may buy 12 Free Spins for 90 times the Free Spins Stake.
You may buy a Hold and Spin bonus for 35 times the Free Spins Stake.
The Free Spins Stake can be changed by pressing the plus and minus buttons on the Free Spins Stake display. The Free Spins Stake will apply to each Free Spin.
Press the price to buy the bonus for that price. The price will be deducted from your balance.
Bonus Buy may be limited or unavailable in your jurisdiction.
Symbol Wins
A win is matching consecutive symbols, regardless of height, from left to right starting from the leftmost reel.
Highest win paid per winning combination. All winning combinations are added together. See PAYS for further information.
Wild
Wilds substitute for all symbols except Scatters and Bonus Symbols.
Scatter
3 or more Scatters in any position award 12 Free Spins, plus 2 for each extra Scatter.
The stake that was used to trigger the Free Spins will be used for the Free Spins duration.
At the end of the Free Spins, the total winnings for the spins will be displayed. Any winnings will be credited into the player's account and regular play then resumes.
Bonus Symbols
A Dragon, a Knight, and Monsters can appear as Bonus Symbols. 6 or more Bonus Symbols in any position trigger the Hold and Spin.
A display above the reels updates for each of the first 6 Bonus Symbols.
The Knight starts with a random value between 8 and 15 times stake.
Monsters can each have a value between 1 and 1750 times stake.
The Dragon can have a value between 1888 and 28888 times stake.
Hold and Spin
Every symbol position becomes an individual reel which may reveal additional Monsters.
The Knight slays and gains the value of any Monster with a lower or equal value.
The Knight has 3 lives. A life is lost each time the reels spin without a new Monster appearing or being slain. Each slain Monster restores a life, up to a maximum of 3.
The Hold and Spin ends when the Knight loses all lives, the Dragon is slain, or Monsters occupy all spaces.
The Knight's final value is awarded to the player.
Free Spins
The Knight starts with a random value between 8 and 15 times stake, and remains on screen throughout the Free Spins. The Knight slays and gains the value of any Monster with a lower or equal value.
There is a Megaways Win Multiplier that applies to regular symbol wins. The multiplier starts at 1 and increases by 1 for each Monster slain.
If 5 or more Monsters appear at once, the Hold and Spin is triggered. The Megaways Win Multiplier does not increase for Monsters slain during the Hold and Spin.
3 or more Scatters in any position award 4 extra Free Spins, plus 2 for each additional Scatter.
The Knight's final value is awarded to the player once at the end of the Free Spins.
Return to Player (RTP)
The Return to Player (RTP) is the theoretical statistical percentage of the total money bet in a game that is paid out as winnings over time. Values are calculated initially by dividing the total payouts by the total bets from a simulation of numerous game rounds. Values reflect the maximum expected RTP and do not change.
The RTP is defined at different stages or modes of the game.
Overall RTP: 94.43%
Bonus Buy RTP: 94.52%
Power Play RTP: 94.52%
General Information
In the event of a non-responsive game or problem during a spin, the game will repeat the incomplete spin and display the result to the player when the game is next launched.
Incomplete games will be automatically resolved after 30 minutes. Any winnings resulting from automatic resolve shall be paid to the player's account.
System malfunction voids all pays and plays.
Additional Information
All unfinished game rounds, regardless of whether further player activity is required, shall be auto completed after thirty (30) minutes of inactivity. All winnings and/or loses from the auto completed rounds shall subsequently be deposited or withdrawn, as required, from the player's account.
The following game features and settings may be subject to the terms and conditions of the Operator's website. For more information, refer to the Operator's website:
The time after which inactive game sessions automatically end.
In the event of malfunction of the gaming hardware/software, all affected game bets are rendered void and all affected bets are refunded.
Last modification date: 9/16/2026